Quilts
Fill cells so each row and column has runs as long as its numbers, in order, with a gap between runs. Cross off cells you know are empty.
Medium Quilts puzzles
Medium puzzles are 10 by 10, with up to four numbers to a clue. Ten times or more, you have to fit a line's runs around what's already marked: a cross is a wall, and a filled cell near the edge pulls a run over it.
Practice gives you puzzles you haven't solved yet, as many as you like, and keeps your best time without hints. Every puzzle is made and checked by a computer: it has exactly one answer, and you can reach it one line at a time, with no guessing.
How to play Quilts
- Every row and column has a clue: the lengths of its runs of filled cells, in order. Row clues read from the left, column clues from the top.
- Between two runs there's always at least one empty cell. A clue of 0 means the line is empty.
- Fill cells until every row and column matches its clue. The cells you fill make a quilt block.
It's a nonogram, also called a griddler, hanjie or paint by numbers. Tap a cell to fill it, or switch to Cross off to mark cells you know are empty; a right-click crosses too. Drag along a row or column to do a run of cells at once, with a count of how many as you go. A clue's numbers grey out once their runs are in place, and with Cross finished lines on, a line that has all its runs gets the rest crossed off for you. Undo has no limit, and Ctrl+Z takes a move back. On a keyboard, move with the arrow keys, press F to fill and X to cross off.
Solving tips
- Start with the big numbers. A run of 7 in a row of 10 can only slide 3 cells, so whichever way it goes, it covers the middle 4. Count it on your fingers from both ends: the overlap is filled.
- Add up the clue. A row of 10 with the clue 4 3 1 needs 4 + 3 + 1 cells and two gaps, which is 10: it fits only one way.
- Use your crosses. Crossed cells are walls: a run can't cross one, so it may only fit on one side. And a filled cell near the edge pulls the first run over it.
- Go back and forth. Every cell you settle in a row is a clue for its column, and the other way round. The answer is always reached by logic alone, one line at a time.
- Stuck? A hint shows the line to look at next and what it gives you, or points out a cell marked wrong.