Gatanki

Quilts

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Fill cells so each row and column has runs as long as its numbers, in order, with a gap between runs. Cross off cells you know are empty.

Medium Quilts puzzles

Medium puzzles are 10 by 10, with up to four numbers to a clue. Ten times or more, you have to fit a line's runs around what's already marked: a cross is a wall, and a filled cell near the edge pulls a run over it.

Practice gives you puzzles you haven't solved yet, as many as you like, and keeps your best time without hints. Every puzzle is made and checked by a computer: it has exactly one answer, and you can reach it one line at a time, with no guessing.

How to play Quilts

  1. Every row and column has a clue: the lengths of its runs of filled cells, in order. Row clues read from the left, column clues from the top.
  2. Between two runs there's always at least one empty cell. A clue of 0 means the line is empty.
  3. Fill cells until every row and column matches its clue. The cells you fill make a quilt block.

It's a nonogram, also called a griddler, hanjie or paint by numbers. Tap a cell to fill it, or switch to Cross off to mark cells you know are empty; a right-click crosses too. Drag along a row or column to do a run of cells at once, with a count of how many as you go. A clue's numbers grey out once their runs are in place, and with Cross finished lines on, a line that has all its runs gets the rest crossed off for you. Undo has no limit, and Ctrl+Z takes a move back. On a keyboard, move with the arrow keys, press F to fill and X to cross off.

Solving tips

  • Start with the big numbers. A run of 7 in a row of 10 can only slide 3 cells, so whichever way it goes, it covers the middle 4. Count it on your fingers from both ends: the overlap is filled.
  • Add up the clue. A row of 10 with the clue 4 3 1 needs 4 + 3 + 1 cells and two gaps, which is 10: it fits only one way.
  • Use your crosses. Crossed cells are walls: a run can't cross one, so it may only fit on one side. And a filled cell near the edge pulls the first run over it.
  • Go back and forth. Every cell you settle in a row is a clue for its column, and the other way round. The answer is always reached by logic alone, one line at a time.
  • Stuck? A hint shows the line to look at next and what it gives you, or points out a cell marked wrong.